10/25/2022 0 Comments Ask palette swap![]() ![]() And Hollywood is a bit different category than an indie vidya game stewdio. #Ask palette swap movie#Oh no, watch Christian Bale look frumpy in this movie or that movie. Over and over and they are usually terrible in the first place. One reason I don't get invested in Hollywood films and "A-List" actors is I'm sick of them. If every enemy was the same enemy minus a different colored hat, yeah I'd have to find some way to let somebody involved in that game making process know that's just a little extreme. If somebody wants to gripe about an indie dev using palette swaps, occasionally, I think you shouldn't worry too much. You don't plan to sell your game for sixty bucks, right? #Ask palette swap professional#make the other versions stronger, maybe give them some new abilities/immunities but give them all some common attack patterns/weaknesses as well so that the player can actually benefit from the familiarity with a little thought, then reusing sprites isn't necessarily a bad thing.Īlso, don't hold yourself to the same standard as professional companies with a big $$$ budget for artists. This meant that whatever behaviour the player had learned and adapted to would apply to the stronger forms as well. However, some things remained the same throughout each incarnation, namely attack patterns and side triggers (for instance, explosion of the corpse on death). Ever heard of this small game called "Diablo"? Well, they have been doing this in all parts of the franchise, using the exact same sprite, just recoloured, for monsters with different stats and abilities. You don't have to go that far back in history. Yet, I've seen contempt for the use of swaps coming from players, professional and "professional" gaming publications.Īpologies if this has been asked before. ("Oh, it's just a harmless little bunny, isn't it?") All this without having to spend time and money to make a different sprite for each, akin to how there are varieties of plants and animals within species in nature. So, is it wrong of small developers like us to use palette swaps to depict stronger enemies? My current project is influenced by Phantasy Star (PSIII being the first RPG I ever played), and that one used palette swaps for stronger versions of enemies within the same "family".Īs a designer, I wouldn't just make the swaps stronger in terms of HP and strength, but also abilities: Using the same graphic of a vampire bunny, I can make one that steals HP, an upgraded version that steals HP and flees afterwards (robbing the player from XP and goodies if they don't eliminate it first), and one that steals MP, uses those MP to cast high-level magic, steal HP, then petrify or KO the player, indicating the difference with colors. ![]() Decided to ask this here since it can affect enemy behavior.įinal Fantasy, Phantasy Star and Breath of Fire have done it. ![]()
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